Office



(INoModeL) M. M. WILSON.

PABLOR GAME APPARATUS. No. 512,421 v Patented Jan. 9, 1894.

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MARTIN M. WILSON, OF LLANDUDNO, GLAND.

PARLOR-GAME APPARATUS.

SPECIFICATION forming part of Letters Patent No. 512,421, dated January 9, 1894.

' Application filed May 12, 1893. semi No. 474.038. (No an.)

of Oarnarvon, Principalityof Vales, Great Britain, have invented an Improved Parlor- Game Apparatus, of which the following is a specification.

This invention has for its object a new parlor game and game apparatus.

In the accompanying drawing I have illustrated an embodiment of my game apparatus. In the figure the game board, A, is seen in plan. Its surface is laid off in squares, of

which there may be one hundred and twentyone, as here shown,eleven on each side,- but I do not limit myself to this number and arrangement. The squares on the board are of two tints or colors; the ordinary squares, a,will

be, by preference, lighter in color or tint than the squares b, which form whatl call a rampart. The two ramparts, one for each player, are V-shaped and composed each of a series of connected squares b, extending across the board in front of the respective marginal rows of squares on which the men or pieces, 0, of the players are placed at starting. The squares 19 forming the rampart either touch at their corners or at their sides, part being arrange'dinoneway and partin another, as shown in the drawing. The squares b at the ends of the arms of the V, and those at the point of the V, are arranged abreast and touch at their sides; the others touch at their corners. The

players men may be of different colors,preferably of the color of the squares which form their respective ramparts.

The moves of the pieces and the manner of playing the game are as follows: The moves 40 of the pieces, in the open field, are precisely the same as those of pawns in chess, that is, they can move straight forward, one square at a time, and can only take diagonally. In taking, the enemys, or opponents piece is removed, and the capturing piece takes its square. No piece can move backward or directly sidewise in any case whatever. If a piece be moved from one square to another, the move may not be revoked after the piece has been released from the fingers, so long as themove is a permissible one; if the movebe not permissible, the same piece must be moved somewhere, if there be any possible move. Each player can only make one move at each turn. A piece may be moved two squares straight forward for its first move, just as in chess, if the squares are vacant, and, so long as the intervening square is not commanded by a piece of the enemys. When the ramparts are arranged as shown in the drawing, this rule gives the two pieces situated at each end of the first rows the right to leap the ramparts directly in front, but, in every other case, neither the home ramparts nor the enemys may be passed, for any purpose, without the piece having first gained one of the dark squares of the ramparts. Within its own ramparts, a piece may move either straight forward or diagonally, and take either Way. When on its own ramparts, a piece may move straight forward from them, or diagonally forward on them, and take either forward or diagonally from them. While on its own ramparts, a piece cannot be taken. After passing its own ramparts, a piece is on the open field, and must move as before described. When on the opponents ramparts, a piece cannot take but may be taken. After passing the opponents ramparts, a piece may move and take as if behind its own ramparts, but, of course, all its moves must still be in a forward direction. One object is to get as many men to the opponents back squares as possible, where they must remain. The game is decided when no more moves can be made, by counting three for all men got to the opponents back or home squares, two for all past the opponents ramparts, and one for every other piece of the same side remaining on the board. There is no compulsion to take, therefore no huff as there would be in draughts.

I have described oneway and given rules in which my game may be played, but it will be obvious that, once the general idea is given, some alterations in the formation of the board and in the rules maybe made without departing from the principle of my invention.

The essential feature in the arrangement of the rampart squares, b, is the V-form or truncated pyramidal form and touching of these squares either at their cornersor sides; and the ramparts must extend entirely across the board between the two marginal rows occupied by the men 0 at the beginning of the game.

Having thus described my invention, I claim-- 1. A game apparatus comprising a gameboard with its surface divided up into squares, the squares a, being of one color or tint and the squares b, of another color or tint, said squares I), being arranged to form two V-shaped or pyramidal rows each extending entirelyacross the board in a continuous manner with the apex of each adjacent to that of the other, the other squares, a, occupying all the board except that occupied by the said V-shaped rows, and the pieces 0, substantially as set forth.

2. A game apparatus comprising, first, a game-board with its surface divided up into squares a and h, the squares a, forming the field, being of one color or tint and the squares b, of another color or tint, said squares b, being arranged to form two V-shaped or pyramidal rows, herein called ramparts, each extending entirely across the board in a continuous manner with the apex of each adjacent to that of the other, and the base of each in the row of squares next to that at the margin of the board, and second, the pieces 0, substantially as set forth.

In testimony whereof I have signed my name to this specification in the presence of two subscribing witnesses.

M. M. XVILSON.

Witnesses:

G. (J. DYMOND, H. P. SHOOBRIDGE. 

